Black Forest 2026 EN
Black Forest 2026 – Game Introduction
After the battles in the Lost City, both sides retreated to the Black Forest to regroup and recover. However, this retreat was not the end — it marked the beginning of a new phase.
The Rostovian National Forces (RNS) established temporary bases in the forest and began restoring supply lines to regain control over the region.
The Resistance Forces (PS), using terrain and mobility to their advantage, started disrupting every movement, turning the area into a constant conflict zone.
There is no front line here.
There are no safe zones.
This is a fight for territory, for resources, and for control over the Black Forest.
Black Forest – the war continues!
Rostovian National Forces (RNS) – Red Team
Resistance Forces (PS) – Blue Team
1. GAME PLAN
Date: June 13 & 14, 2026
Location: 57.0410793, 25.2069443
Schedule:
09:00 – 11:00 – Player arrival and registration
⚠️ Late players will not be allowed to join the game. If you expect to be late, you must contact the organizer (Oskars – 22326909).
11:00 – 13:00 – Squad organization and base setup
13:00 – 14:00 – Mission briefing and planning
14:00 – 20:00 – Day phase (active combat and missions)
20:00 – 21:00 – Ceasefire (preparation for night phase)
21:00 – 02:00 – Active night phase
02:00 – 09:00 – Passive night phase (ceasefire) – players may continue gameplay (recon, base defense, explosives placement, special tasks) or rest.
During ceasefire, any form of shooting is strictly prohibited.
02:00 – 02:30 – Meeting of generals and unit commanders
07:00 – 09:00 – Arrival for second-day players
08:00 – 09:00 – Wake-up and preparation
10:00 – 17:00 – Second-day missions
17:00 – 18:00 – Final battle
18:00 – End of game
2. REGISTRATION AND PREPARATION
Players must answer 2–3 questions about the rules.
Incorrect answers → must reread the rules.
Upon successful completion, the player receives:
- Entry wristband (must be worn at all times)
- Weapon chrono at team patrol base
Only BIO BBs allowed (must be shown before the game)
Tents must be camouflage or neutral colors.
Dresscode:
Military style uniform and chest rig or plate carrier is mandatory for all players.
Exceptions: snipers, recon squad players and officers (Rank 5+) don't have to have plate carrier or chest rig, but must have military style uniform.
Primary 1.5
Secondary 1.2
Support (+secondary)
LMG 1.75 (15m)
DMR 2.2 (25m)
Bolt-action 3 (35m)
3. TEAM STRUCTURE
Maximum players: 200
Each team is divided into squads with assigned roles.
Rules:
- Max 1 medic per squad
- Max 1 support role (sniper, DMR, LMG)
- Each squad has a leader
Hierarchy:

Each player who presents a Black Forest 2025 patch at registration will automatically receive Rank 1 – Private.
Players participating in Black Forest for the first time are Rank 0 – no patch.
In future events, players will have the opportunity to earn promotions and increase their rank.
Squad leaders are issued Rank 2 – Corporal.
The General has the authority to promote players to higher ranks at their discretion—for special missions or outstanding performance on the battlefield (for example, promoting a Corporal to Sergeant or Private to Corporal).
The General also has the authority to demote or revoke ranks for rule violations or failure to follow orders.
Rank 1 – Private is not allowed to communicate directly with the General (Rank 7) or the Captain (Rank 6). All communication must go through their squad leader.
This rank system will be used in all future Black Forest MilSim events. With each event, players will have the opportunity to earn a higher rank.
Additional: Players are required to wear their rank patch at all times during the game—it must not be removed, even if you are captured. Losing your patch may result in disciplinary action.
If the patch is lost, the player must purchase a new one at their own expense.
4. GAME OBJECTIVE
The General assigns missions.
Points:
- 2 – full completion
- 1 – partial
- 0 – failure
Points are awarded by organizers and commanders.
5. SAFETY
Eye protection must be worn at all times.
Alcohol is strictly prohibited.
Political symbols and discussions are forbidden.
Players must clean up after themselves.
6. MEDICS
After being hit, a player bleeds for up to 5 minutes.
A medic can revive using a tourniquet.
Each player must carry their own tourniquet.
A medic may carry up to 5 tourniquets.
Second hit → respawn.
While bleeding:
- no movement or shooting
- communication allowed
Medics may move wounded players up to 5m.
Wounded players may be eliminated with melee replicas.
Players cannot self-heal.
7. DRONES
Max 3 drones per team (separate ticket required)
Flight time: 15 min per hour (scheduled)
Red Team: xx:00–xx:15
Blue Team: xx:30–xx:45
Drones are not allowed during night phase.
Minimum flight altitude: 5m
Drones may drop airsoft grenades (not on enemy base)
Orange smoke = drone must return to base
Shooting at drones is strictly forbidden.
8. GRENADES
Only commercially produced grenades allowed.
Blast radius: 5m
Smoke grenades are for visual cover only.
Black/white smoke is prohibited.
Orange smoke is used for anti-drone.
9. AMMUNITION AND FIRE MODES
Fire modes: semi / full-auto
Sniper/DMR – original magazines only
DMR – Only realistic rifle replicas (SCAR-H, HK417, SR-25, SVD, etc.)
- Minimum overall length: >800 mm
- Rate of fire: no faster than 1 BB per second
Assault rifles / SMGs:
- Mid-cap: max 600 BB
- Hi-cap: max 1 magazine
- Real-cap: no limit
Players may only use ONE magazine type.
LMGs – box/drum mags allowed (no ammo limit)
Pistols – original magazines only
Reloading only at base or with speedloader.
SPECIAL MECHANIC (IMPORTANT)
To unlock the ability to use 600 BB:
Both teams must complete their first mission — locate a hidden ammunition depot.
After completion:
- mid-cap and 600 BB allowed
Game starts:
- all players use real-cap
- players without real-cap → load ~30 BB
LMGs:
- only 1 magazine, no refilling
- after mission → unlimited ammo
Result:
Players experience both gameplay styles.
10. ADDITIONAL EQUIPMENT
NVG
Allowed:
- Gen 1 / Gen 2
- Digital NVG
Prohibited:
- NVG with thermal
LIGHTING
Allowed:
- flashlights, weapon lights, headlamps
- glow sticks
Prohibited:
- strobe lights
THERMAL
Allowed:
- handheld thermal devices
- thermal scopes
Prohibited:
- helmet-mounted thermal
- AI tracking systems
- auto-targeting systems
Tracer units:
- strongly recommended
- mandatory for NVG users
11. HOSTAGES
Only wounded players can be captured.
Player must have tourniquet applied.
Holding time: 30 minutes
Max 5 hostages
Points:
+2 capture
+5 rescue
12. RESPAWN
Respawn at base
Only 1 medic revive allowed
Second hit → respawn
Respawn times:
xx:00 and xx:30
Players must mark themselves:
- bright vest (day)
- red light (night)
If killed within 50m of base:
- 10 min bleed → return to game
TICKETS
April – 35€
May – 40€
June – 45€
🌲 BLACK FOREST 2026 – LORE
After the battles in Lost City, the region was left completely devastated. Neither side managed to achieve a decisive victory.
Infrastructure collapsed, communication was disrupted, and supply lines failed. Resources were depleted, and civilians abandoned the area.
Both sides made the same decision — retreat.
Their path led them to the Black Forest.
This region became the new battlefield — dense terrain, limited visibility, and no front line created a completely different type of warfare.
RNS aims to restore control and logistics.
PS operates through disruption, sabotage, and mobility.
This conflict is not over.
It has only changed form.
Black Forest 2026 marks a new phase of war where survival, information, and territory control are more important than ever.
Every move matters.
Every resource is limited.
Every mistake can cost everything.
In this forest, victory belongs not to the strongest — but to the most adaptable.
