MIL-SIM: Lost City - Black Market
MIL-SIM: Lost City - Black Market

1. GAME PLAN
Date: September 5–6, 2026
📌 57.5643490, 21.8653997
Schedule
Friday
18:00 – 22:00 – Arrival at the campsite
Saturday
09:00 – 11:00 – Player arrival and registration
⚠️ Players arriving late will not be allowed to participate in the game.
11:00 – 12:00 – Squad organization and base setup
12:00 – 13:00 – Mission briefing and planning
14:00 – 19:00 – Day Phase (active combat operations and missions)
19:00 – 21:00 – Ceasefire (preparation for the night phase)
21:00 – 02:00 – Active Night Phase
02:00 – 09:00 – Passive Night Phase – Players who wish to continue playing may carry out missions such as reconnaissance, combat operations, base security, explosive placement, and other special tasks. Other players may return to the campsite to sleep, rest, eat, and recover.
02:00 – 02:30 – Meeting of Generals and Squad Commanders to discuss and plan the following day’s operations.
Sunday
07:00 – 09:00 – Arrival window for players who could not attend on the first day.
08:00 – 10:00 – Wake-up and preparation for Day Two.
10:00 – 17:00 – Day Two missions and operations.
17:00 – 18:00 – Final Battle – the last major conflict involving all players.
18:00 – End of the game.
18:30 – Announcement of results and closing ceremony.
Camp Rules
The player campsite will be located next to the parking area.
Any form of shooting is strictly prohibited within the campsite. Dry firing is also prohibited.
All airsoft replicas within the campsite must be unloaded, with magazines removed.
Campfires are only permitted in designated areas.
Barbecues are permitted only if water or a fire extinguisher is available nearby.
Alcohol, narcotics, and any other intoxicating substances are strictly prohibited.
Eye protection must be worn throughout the entire game and must not be removed under any circumstances while inside the game area.
Eye protection may only be removed in the parking area or campsite.
⚠️ If a civilian is encountered within the game area, every player is responsible for safely escorting that person out of the game zone and immediately informing their commander or the nearest event organizer.
Game Map

2. REGISTRATION AND PREPARATION
All participants must be 18 years of age or older.
Upon arrival, players will be required to answer 2–3 questions regarding the game rules.
If a player answers incorrectly, they must read the rules again and then retake the questions.
Players who answer correctly will receive:
-
An event wristband (must be worn throughout the entire event).
Weapon Chronograph Check
Weapon chronograph checks will be conducted at each faction's base.
BB Requirements
Only BIO BBs are permitted.
Players must present their BBs to their commander or an organizer before the game begins.
Dress Code
A military-style uniform and either a chest rig or plate carrier are mandatory for all players.
Exceptions
Snipers, reconnaissance unit members, and officers (Rank 5+) are not required to wear a plate carrier or chest rig, but a military-style uniform remains mandatory.
Power Limits
| Weapon Type | Maximum Energy | Minimum Engagement Distance |
|---|---|---|
| Primary Weapon | 1.5 | None |
| Secondary Weapon | 1.2 | None |
| Support Weapon: | ||
| -LMG | 1.75 | 15 m |
| -DMR | 2.2 | 25 m |
| -Bolt-Action Sniper Rifle | 3.0 | 35 m |
Players using LMGs, DMRs, or Bolt-Action rifles must carry a secondary weapon.
Rank System

Rank System
Any player who presents a Black Forest 2025, Black Forest 2026, or Lost City 2025 event patch during registration will automatically receive the Rank 1 – Private patch.
Players participating in a MILSIM event for the first time will start as Rank 0 – Recruit and will not receive a rank patch.
At future events, players will have the opportunity to earn promotions and advance through the rank system.
Squad Commanders will be issued the Rank 2 – Corporal patch.
The General has the authority to promote players to higher ranks at their discretion for exceptional performance, successful completion of special missions, leadership, or outstanding actions on the battlefield. For example, a Corporal may be promoted to Sergeant, or a Private may be promoted to Corporal.
The General also has the authority to demote players or revoke ranks for violations of the rules, failure to follow orders, or conduct detrimental to their faction.
A Rank 1 – Private is not permitted to communicate directly with the General (Rank 7) or Captain (Rank 6). All questions, requests, and reports must be communicated through the player's Squad Commander.
The rank system will be used in all future MILSIM events. Players will have the opportunity to earn promotions and progress through the ranks at every event.
Additional Rules
Players are required to wear their rank patch at all times during the event.
Rank patches may not be removed under any circumstances, including when a player has been captured by the opposing faction.
Loss of a rank patch may result in disciplinary action.
If a rank patch is lost, the player is responsible for purchasing a replacement at their own expense.
3. TEAM STRUCTURE
Each faction is divided into squads consisting of 6–12 players.
Each squad is led by a Squad Commander.
Each squad may have:
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No more than one Medic
-
No more than one Support Weapon Specialist (DMR, Bolt-Action Sniper Rifle, or LMG)
All squads must follow the established chain of command. Communication with officers and higher-ranking personnel must be conducted through the player's Squad Commander.
4. GAME OBJECTIVE
All three factions will compete to acquire valuable resources, including Bitcoin, cash, gold, intelligence data, and other strategic assets.
The faction that accumulates the greatest total value of resources by the end of the event will be declared the winner.
The primary resource for the event will be announced on game day. All other resources may be exchanged for the primary resource at the Black Market.
The Black Market will also offer additional missions and contracts that allow players to earn resources.
In addition, players may purchase various in-game items, equipment, services, or valuable intelligence in exchange for game resources at the Black Market.
Black Market Rules
Any form of shooting is strictly prohibited within the Black Market area.
The Black Market building is considered a neutral zone for all factions.
Before entering the Black Market, players must leave their weapon replicas in the designated weapon storage area.
Hostile actions, combat, and mission-related engagements are not permitted within the Black Market zone.
5. MEDICS AND RESPAWNS
After being hit, a player enters a bleeding state for 3–5 minutes.
A Medic may save a bleeding player by applying a tourniquet.
Every player must carry their own tourniquet in a clearly visible location.
Each Medic may carry up to 5 tourniquets.
If a player is wounded for a second time, they must proceed to the respawn point.
While bleeding, a player may not move or fire their weapon, but communication is allowed.
A Medic may move a wounded player up to 5 meters in order to place them behind cover.
A wounded player may be eliminated with a melee weapon replica (plastic knife, rubber knife, etc.).
A tourniquet may be applied to a bleeding player only by a Medic.
All Medics are required to wear a clearly visible identification marker (red cross, "MEDIC" patch, or similar).
Respawns take place at faction bases at xx:00, xx:20, and xx:40.
Example: If a player arrives at the base at xx:35, they may respawn at xx:40.
Eliminated players must wear a high-visibility orange vest until they respawn.
6. GRENADES
Only certified airsoft grenades are permitted.
Blast radius: 10 meters.
Small Rooms
In small rooms, all players inside the room are considered wounded regardless of cover.
Large Rooms
In large rooms (hangars, warehouses, corridors, etc.), the standard 10-meter blast radius applies.
Any cover that completely protects a player's body is considered effective cover.
Players behind effective cover are not affected by grenade blasts (except in small rooms).
Smoke grenades are permitted both indoors and outdoors.
7. AMMUNITION AND FIRING RULES
Only semi-automatic (single fire) is permitted indoors, including when firing from inside a building to the outside.
Full-auto fire is permitted outdoors.
LMGs may be used indoors only in short controlled bursts (approximately 5–10 BBs per burst), with a minimum pause of 1 second between bursts and while respecting the weapon's minimum engagement distance (15 meters).
Magazine and Ammunition Limits
Sniper Rifles / DMRs
-
Only original magazines are permitted.
Assault Rifles / SMGs
Players may use one of the following options:
-
Maximum 600 BBs total ammunition, or
-
Real-Cap magazines with no ammunition limit, or
-
Maximum 2 Hi-Cap magazines
LMGs
-
Box magazines and drum magazines are permitted without restriction.
Pistols
-
Only original magazines are permitted.
Reloading
BBs may only be refilled:
-
At the faction base, or
-
On the battlefield using a speed loader.
Carrying BB bags, bottles, or other bulk BB containers on the battlefield is prohibited.
8. NIGHT PHASE
During the Night Phase, every player is required to carry:
-
A flashlight
-
A red light to indicate elimination (red light stick, red LED light, or similar)
Night Vision and Thermal Devices
Permitted Devices
-
Generation 1 and Generation 2 monocular or binocular night vision devices (NVGs)
-
Digital night vision devices (e.g., Sionyx, Pard, Nightfox Prowl, and similar systems)
-
Handheld thermal imaging devices for reconnaissance (e.g., FLIR Scout, Pulsar Helion, and similar systems)
-
Rifle optics equipped with thermal imaging capabilities
Tracer Units
Tracer units are permitted and strongly recommended for all players during the Night Phase.
Tracer units and tracer BBs are mandatory for any player using night vision or thermal equipment, including:
-
NVGs
-
Digital night vision devices
-
Thermal optics
-
Thermal imaging devices
⚠️ Players using any type of night vision or thermal equipment MUST use both a tracer unit and tracer BBs during the Night Phase.
9. HOSTAGES
A player may only be captured while they are in the bleeding state after being wounded.
A player may not falsely claim that they do not have a tourniquet if they actually possess one. Players must allow Medics the opportunity to save them.
A player may only become a hostage after a tourniquet has been applied.
A hostage's weapon may be taken only with the player's consent. If the player does not consent, they may retain possession of the weapon but are not permitted to use it while in captivity.
A hostage may be held captive for a maximum of 30 minutes. After that period, the player may return to their faction base and respawn.
No more than 5 hostages may be held in a single detention area at the same time.
Hostages may be detained in any building within the game area, but never for longer than 30 minutes.
Tying a hostage's hands is permitted. If a player does not consent to having their hands physically tied, they must keep their hands together and may not use them during captivity.
Ticket Prices
01.07 – 15.07 — €45
16.07 – 15.08 — €50
16.08 – 04.09 — €55
>>>>>>>TICKETS<<<<<<<
Additional rules and information will be announced and added as necessary.